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Text File | 1999-09-14 | 18.1 KB | 1,044 lines |
- //----------------------------------------------------------------------------
- // IMPORTANT: 3d voice profile must go first (if voices are allowed)
- SoundProfileData Profile3dVoice
- {
- baseVolume = 0;
- minDistance = 10.0;
- maxDistance = 70.0;
- flags = SFX_IS_HARDWARE_3D;
- };
- //----------------------------------------------------------------------------
-
- SoundProfileData Profile2d
- {
- baseVolume = 0.0;
- };
-
- SoundProfileData Profile2dLoop
- {
- baseVolume = 0.0;
- flags = SFX_IS_LOOPING;
- };
-
- SoundProfileData Profile3dNear
- {
- baseVolume = 0;
- minDistance = 5.0;
- maxDistance = 40.0;
- flags = SFX_IS_HARDWARE_3D;
- };
-
- SoundProfileData Profile3dMedium
- {
- baseVolume = 0;
- minDistance = 8.0;
- maxDistance = 100.0;
- flags = SFX_IS_HARDWARE_3D;
- };
-
- SoundProfileData Profile3dFar
- {
- baseVolume = 0;
- minDistance = 8.0;
- maxDistance = 500.0;
- flags = SFX_IS_HARDWARE_3D;
- };
-
- SoundProfileData Profile3dLudicrouslyFar
- {
- baseVolume = 0;
- minDistance = 2.0;
- maxDistance = 700.0;
- flags = SFX_IS_HARDWARE_3D;
- };
-
- SoundProfileData Profile3dNearLoop
- {
- baseVolume = 0;
- minDistance = 2.0;
- maxDistance = 40.0;
- flags = { SFX_IS_HARDWARE_3D, SFX_IS_LOOPING };
- };
-
- SoundProfileData Profile3dMediumLoop
- {
- baseVolume = 0;
- minDistance = 2.0;
- maxDistance = 100.0;
- flags = { SFX_IS_HARDWARE_3D, SFX_IS_LOOPING };
- };
-
- SoundProfileData Profile3dFoot
- {
- baseVolume = 0;
- minDistance = 2.0;
- maxDistance = 30.0;
- flags = SFX_IS_HARDWARE_3D;
- };
-
-
- //----------------------------------------------------------------------------
- // sound data
-
- SoundData SoundLandOnGround
- {
- wavFileName = "Land_On_Ground.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPlayerDeath
- {
- wavFileName = "player_death.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundJetLight
- {
- wavFileName = "thrust.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundJetHeavy
- {
- wavFileName = "heavy_thrust.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundRain
- {
- wavFileName = "rain.wav";
- profile = Profile2dLoop;
- };
-
- SoundData SoundSnow
- {
- wavFileName = "snow.wav";
- profile = Profile2dLoop;
- };
-
- SoundData SoundWindAmbient
- {
- wavFileName = "wind1.wav";
- profile = Profile2dLoop;
- };
-
- SoundData SoundWindGust
- {
- wavFileName = "wind2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundShellClick
- {
- wavFileName = "shell_click.wav";
- profile = Profile2d;
- };
-
- SoundData SoundShellHilight
- {
- wavFileName = "shell_hilite.wav";
- profile = Profile2d;
- };
-
- SoundData SoundDoorOpen
- {
- wavFileName = "door1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundDoorClose
- {
- wavFileName = "door2.wav";
- profile = Profile3dNear;
- };
-
- SoundData ForceFieldOpen
- {
- wavFileName = "ForceOpen.wav";
- profile = Profile3dNear;
- };
-
- SoundData ForceFieldClose
- {
- wavFileName = "ForceClose.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundElevatorRun
- {
- wavFileName = "generator.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundElevatorBlocked
- {
- wavFileName = "turret_whir.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundElevatorStart
- {
- wavFileName = "elevator1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundElevatorStop
- {
- wavFileName = "elevator2.wav";
- profile = Profile3dNear;
- };
-
- //----------------------------------------------------------------------------
- // foot sounds
-
- SoundData SoundLFootRSoft
- {
- wavFileName = "lfootrsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundLFootRHard
- {
- wavFileName = "lfootrhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundLFootRSnow
- {
- wavFileName = "lfootrsnow.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundLFootLSoft
- {
- wavFileName = "lfootlsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundLFootLHard
- {
- wavFileName = "lfootlhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundLFootLSnow
- {
- wavFileName = "lfootlsnow.wav";
- profile = Profile3dFoot;
- };
-
-
- SoundData SoundMFootRSoft
- {
- wavFileName = "mfootrsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundMFootRHard
- {
- wavFileName = "mfootrhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundMFootRSnow
- {
- wavFileName = "mfootrsnow.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundMFootLSoft
- {
- wavFileName = "mfootlsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundMFootLHard
- {
- wavFileName = "mfootlhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundMFootLSnow
- {
- wavFileName = "mfootlsnow.wav";
- profile = Profile3dFoot;
- };
-
-
- SoundData SoundHFootRSoft
- {
- wavFileName = "hfootrsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundHFootRHard
- {
- wavFileName = "hfootrhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundHFootRSnow
- {
- wavFileName = "hfootrsnow.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundHFootLSoft
- {
- wavFileName = "hfootlsoft.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundHFootLHard
- {
- wavFileName = "hfootlhard.wav";
- profile = Profile3dFoot;
- };
-
- SoundData SoundHFootLSnow
- {
- wavFileName = "hfootlsnow.wav";
- profile = Profile3dFoot;
- };
-
- //----------------------------------------------------------------------------
-
- // SoundData SoundFallScream
- // {
- // wavFileName = "fall_scream.wav";
- // profile = Profile3dNear;
- // };
-
- //----------------------------------------------------------------------------
- // turret sound
-
- SoundData SoundPlasmaTurretOn
- {
- wavFileName = "turretOn4.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPlasmaTurretOff
- {
- wavFileName = "turretOff4.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPlasmaTurretFire
- {
- wavFileName = "turretFire4.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundPlasmaTurretTurn
- {
- wavFileName = "turretTurn4.wav";
- profile = Profile3dNear;
- };
-
-
- //
- SoundData SoundChainTurretOn
- {
- wavFileName = "turretOn1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundChainTurretOff
- {
- wavFileName = "turretOff1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundChainTurretTurn
- {
- wavFileName = "turretTurn1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundChainTurretFire
- {
- wavFileName = "machinegun.wav";
- profile = Profile3dMedium;
- };
-
- //
- SoundData SoundMissileTurretOn
- {
- wavFileName = "turretOn1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMissileTurretOff
- {
- wavFileName = "turretOff1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMissileTurretTurn
- {
- wavFileName = "turretTurn1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMissileTurretFire
- {
- wavFileName = "turretFire1.wav";
- profile = Profile3dMedium;
- };
-
- //
- SoundData SoundMortarTurretOn
- {
- wavFileName = "turretOn2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMortarTurretOff
- {
- wavFileName = "turretOff2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMortarTurretTurn
- {
- wavFileName = "turretTurn2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMortarTurretFire
- {
- wavFileName = "turretFire2.wav";
- profile = Profile3dMedium;
- };
-
- //
- SoundData SoundEnergyTurretOn
- {
- wavFileName = "turretOn4.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundEnergyTurretOff
- {
- wavFileName = "turretOff4.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundEnergyTurretTurn
- {
- wavFileName = "turretTurn4.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundEnergyTurretFire
- {
- wavFileName = "rifle1.wav";
- profile = Profile3dMedium;
- };
-
- //
- SoundData SoundRemoteTurretOn
- {
- wavFileName = "turretOn2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundRemoteTurretOff
- {
- wavFileName = "turretOff2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundRemoteTurretTurn
- {
- wavFileName = "turretTurn2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundRemoteTurretFire
- {
- wavFileName = "rifle1.wav";
- profile = Profile3dMedium;
- };
-
-
- //----------------------------------------------------------------------------
- // Item
-
- SoundData SoundWeaponSelect
- {
- wavFileName = "weapon5.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireBlaster
- {
- wavFileName = "rifle1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireChaingun
- {
- wavFileName = "machinegun.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundSpinUp
- {
- wavFileName = "Machgun3.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundSpinDown
- {
- wavFileName = "Machgun2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundDryFire
- {
- wavFileName = "Dryfire1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireGrenade
- {
- wavFileName = "Grenade.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFirePlasma
- {
- wavFileName = "plasma2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundSpinUpDisc
- {
- wavFileName = "discspin.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireDisc
- {
- wavFileName = "rocket2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundDiscReload
- {
- wavFileName = "discreload.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundDiscSpin
- {
- wavFileName = "discloop.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundFireLaser
- {
- wavFileName = "sniper.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundLaserHit
- {
- wavFileName = "laserhit.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundFireTargetingLaser
- {
- wavFileName = "tgt_laser.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundLaserIdle
- {
- wavFileName = "sniper2.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundTargetLaser
- {
- wavFileName = "tgt_laser.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireMortar
- {
- wavFileName = "mortar_fire.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMortarIdle
- {
- wavFileName = "mortar_idle.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundMortarReload
- {
- wavFileName = "mortar_reload.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundFireSeeking
- {
- wavFileName = "seek_fire.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundMineActivate
- {
- wavFileName = "mine_act.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFloatMineTarget
- {
- wavFileName = "float_target.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFireFlierRocket
- {
- wavFileName = "flierrocket.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundELFFire
- {
- wavFileName = "elf_fire.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundELFIdle
- {
- wavFileName = "lightning_idle.wav";
- profile = Profile3dNearLoop;
- };
-
-
- //----------------------------------------------------------------------------
- // Inventory sounds
-
- SoundData SoundPickupItem
- {
- wavFileName = "Pku_weap.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPickupHealth
- {
- wavFileName = "Pku_hlth.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPickupBackpack
- {
- wavFileName = "Dryfire1.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPickupWeapon
- {
- wavFileName = "Pku_weap.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPickupAmmo
- {
- wavFileName = "Pku_ammo.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundActivatePDA
- {
- wavFileName = "pda_on.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPDAButtonHard
- {
- wavFileName = "button_hard.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPDAButtonSoft
- {
- wavFileName = "button_soft.wav";
- profile = Profile3dNear;
- };
-
-
- //----------------------------------------------------------------------------
- // Inventory equipment
-
- SoundData SoundActivateAmmoStation
- {
- wavFileName = "ammo_activate.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundUseAmmoStation
- {
- wavFileName = "ammo_use.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundAmmoStationPower
- {
- wavFileName = "ammo_power.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundActivateInventoryStation
- {
- wavFileName = "inv_activate.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundUseInventoryStation
- {
- wavFileName = "inv_use.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundInventoryStationPower
- {
- wavFileName = "inv_power.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundActivateCommandStation
- {
- wavFileName = "command_activate.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundUseCommandStation
- {
- wavFileName = "command_use.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundCommandStationPower
- {
- wavFileName = "command_power.wav";
- profile = Profile3dNear;
- };
-
- //----------------------------------------------------------------------------
- // Item sounds
-
- SoundData SoundGeneratorPower
- {
- wavFileName = "generator.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundActivateMotionSensor
- {
- wavFileName = "motion_activate.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundSensorPower
- {
- wavFileName = "pulse_power.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundTeleportPower
- {
- wavFileName = "activateTele.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundBeaconActive
- {
- wavFileName = "activateBeacon.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundBeaconUse
- {
- wavFileName = "teleport2.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPackUse
- {
- wavFileName = "usepack.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundPackFail
- {
- wavFileName = "failpack.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundThrowItem
- {
- wavFileName = "throwitem.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundShieldOn
- {
- wavFileName = "shield_on.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundEnergyPackOn
- {
- wavFileName = "energypackon.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundJammerOn
- {
- wavFileName = "jammer_on.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundRepairItem
- {
- wavFileName = "repair.wav";
- profile = Profile3dNearLoop;
- };
-
- SoundData SoundFlagCaptured
- {
- wavFileName = "flagcapture.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundFlagReturned
- {
- wavFileName = "flagreturn.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundFlagPickup
- {
- wavFileName = "flag1.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundFlagFlap
- {
- wavFileName = "flagflap.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundDeploySensor
- {
- wavFileName = "sensor_deploy.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundActiveSensor
- {
- wavFileName = "sensor_active.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundTurretDeploy
- {
- wavFileName = "rmt_turret.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundRadarDeploy
- {
- wavFileName = "rmt_radar.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundCameraDeploy
- {
- wavFileName = "rmt_camera.wav";
- profile = Profile3dNear;
- };
-
- //----------------------------------------------------------------------------
- // Explosion Sounds
-
- SoundData bigExplosion1
- {
- wavFileName = "bxplo1.wav";
- profile = Profile3dFar;
- };
-
- SoundData bigExplosion2
- {
- wavFileName = "bxplo2.wav";
- profile = Profile3dFar;
- };
-
- SoundData bigExplosion3
- {
- wavFileName = "bxplo3.wav";
- profile = Profile3dFar;
- };
-
- SoundData bigExplosion4
- {
- wavFileName = "bxplo4.wav";
- profile = Profile3dFar;
- };
-
- SoundData explosion3
- {
- wavFileName = "explo3.wav";
- profile = Profile3dFar;
- };
-
- SoundData explosion4
- {
- wavFileName = "explo4.wav";
- profile = Profile3dFar;
- };
-
- SoundData ricochet1
- {
- wavFileName = "ricoche1.wav";
- profile = Profile3dNear;
- };
-
- SoundData ricochet2
- {
- wavFileName = "ricoche2.wav";
- profile = Profile3dNear;
- };
-
- SoundData ricochet3
- {
- wavFileName = "ricoche3.wav";
- profile = Profile3dNear;
- };
-
- SoundData energyExplosion
- {
- wavFileName = "energyexp.wav";
- profile = Profile3dMedium;
- };
-
- SoundData rocketExplosion
- {
- wavFileName = "rockexp.wav";
- profile = Profile3dLudicrouslyFar;
- };
-
- SoundData shockExplosion
- {
- wavFileName = "shockexp.wav";
- profile = Profile3dLudicrouslyFar;
- };
-
-
- SoundData turretExplosion
- {
- wavFileName = "turretexp.wav";
- profile = Profile3dMedium;
- };
-
- SoundData mineExplosion
- {
- wavFileName = "mine_exp.wav";
- profile = Profile3dFar;
- };
-
- SoundData floatMineExplosion
- {
- wavFileName = "float_explode.wav";
- profile = Profile3dFar;
- };
-
- SoundData debrisSmallExplosion
- {
- wavFileName = "debris_small.wav";
- profile = Profile3dNear;
- };
-
- SoundData debrisMediumExplosion
- {
- wavFileName = "debris_medium.wav";
- profile = Profile3dMedium;
- };
-
- SoundData debrisLargeExplosion
- {
- wavFileName = "debris_large.wav";
- profile = Profile3dFar;
- };
-
- //----------------------------------------------------------------------------
- // Vehicle Sounds
-
- SoundData SoundFlyerMount
- {
- wavFileName = "flyer_mount.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFlyerDismount
- {
- wavFileName = "flyer_dismount.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundFlyerActive
- {
- wavFileName = "flyer_fly.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundFlyerIdle
- {
- wavFileName = "flyer_idle.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundFlierCrash
- {
- wavFileName = "crash.wav";
- profile = Profile3dMedium;
- };
-
- SoundData SoundTankMount
- {
- wavFileName = "flyer_mount.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundTankDismount
- {
- wavFileName = "flyer_dismount.wav";
- profile = Profile3dNear;
- };
-
- SoundData SoundTankActive
- {
- wavFileName = "flyer_fly.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundTankIdle
- {
- wavFileName = "flyer_idle.wav";
- profile = Profile3dMediumLoop;
- };
-
- SoundData SoundTankCrash
- {
- wavFileName = "crash.wav";
- profile = Profile3dMedium;
- };
-